Exploring 3d Java Game Engine Part 8 Post Processing Effects

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  • 3D
  • LWJGL tutorial series on how to create a
  • First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ...
  • Mostly based on Geeks3D examples http://www.geeks3d.com/shader-library/#postfx.
  • In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...

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I haven't been working on this for the past few months but figured I'd ease into working again with some simple graphical Seventh episode of the 3D A quick test to show the animate texture feature (waterfall) and playing around with some

Post Processing in D3

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