Exploring Collision Response Linear

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  • Simulating (elastically) deformable models that can collide with each other and with the environment remains a challenging task.
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  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
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READ THE DESCRIPTION !!! :) Yo ! Update to the little physics engine i'm making with c++ and OpenGL. So basically I added ... linear collision response different sat, dont worry ADDITIONAL RESOURCES AABB: ... Collision detection

We use a sphere to detect

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