Exploring Jonathan Blow On Rust For Games Programming

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  • Second talk on designing a

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Check out my Plarza: https://jonathanblowclips.plarza.com Clip from We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ... We start making a new, better animation file format for the new Commentary on the closing keynote from RustConf 2018, which you can view here: ...

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