Understanding Unity3d Custom Root Motion Controller Working On Combat
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- Added Strafe MoveMode if Player is in Sword Stance to my
- A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...
- Today I am testing an idea for a boss
- A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ...
- Starting with Combo System for my
Detailed Analysis of Unity3d Custom Root Motion Controller Working On Combat
An improved version of A lot of new Improvements, moving now forward with damage and ai. Join the Discord: https://discord.gg/TSHtQPcnDr Support me ... Today i have some fun to start with my first enemy BossAI.
I started coding an integration for Dialogue System for Unity, as much as i can say it
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